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Duteus witchfire trilogy
Duteus witchfire trilogy













duteus witchfire trilogy

In several cases it wasnt possible to make an exact duplicate as such, when I ran into these issues, I strived to capture the spirit of the map when I couldn’t capture it’s exact shape. Additionally, since there are no steampunk elements in Talespire yet, I made do as best I could. Some of these maps are originals, and others are piecemealed from the works of other people I will try and give credit where I can, and ask forgiveness if I miss anyone.įinally, I will be adding the maps as I run these adventures for my group.

duteus witchfire trilogy duteus witchfire trilogy

If you are curious, check out Iron Kingdoms: Requiem, for the rules to this wonderful world.Īs of the writing of this text, we had finished the first module, called The Longest Night, and are close to finishing the first bridging adventure called Fool’s Errand, and are getting close to starting the second module, Shadow of the Exile. Necessary cookies are absolutely essential for the website to function properly. These cookies ensure basic functionalities and security features of the website, anonymously. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Advertisement". Stay up to date with the Requiem Mailing List here.This cookie is set by GDPR Cookie Consent plugin.

DUTEUS WITCHFIRE TRILOGY FULL

Keep your eyes open for additional information about Iron Kingdoms: Requiem in the days ahead, and be sure to put January 26 th on your calendar! And remember, if you back in the first 48 hours of the campaign, you can grab an Early Bird special, which is the full GM pledge plus a free GM screen! We’ll have more things to talk about in the near future, including a video adventure of the new RPG run by our resident roleplaying pundit, Will Hungerford. In this all-new adventure, the characters will return to the streets of Corvis after the Claiming, and deal with the return of a familiar and ominous foe… Oh, and we cut thirteen pages of explanatory text of why you should be terrified of Cask Imp, but you’ll figure it out…Īnd finally, the 5e adventure: Legend of the Witchfire! We thought it only fair to bring players back to where it all began, back to the woman who wields unearthly power and whose allegiance can change by the heartbeat.Īlexia’s return should be a benchmark moment for the setting, so whether you regard her as an old friend or you’re making her acquaintance for the first time, Legend of the Witchfire is the ultimate entry way into Iron Kingdoms: Requiem 5e. You’ll find updated versions of some of the nightmares unique to the Iron Kingdoms-being up to your drawers in dracodiles is just as deadly as ever, and the farrow…well, the farrow are never “boaring”-plus you’ll discover new monsters just waiting to decimate encounter your adventuring party, like the bloodcurdling Dread Rots with their pumpkin heads (proving beyond a doubt that Will Hungerford has a deathly fear of gourds) or the swarming Grievers! Next, the latest edition of Professor Viktor Pendrake’s Monsternomicon. This is your primary ticket to the full metal fantasy world of the Iron Kingdoms don’t leave home without it. Dive deep to learn where western Immoren stands in the aftermath of the invasion by the infernals, sort out the nuts-and-bolts of your character’s capabilities with new classes like warcaster and gun mage, check out the inner workings of warjacks and new mechanika you’ll want to own, and prepare yourself to use-or have used against you-a whole host of new spells. The campaign itself will focus on three books: the campaign setting, the new Monsternomicon, and, finally, an amazing adventure! Of course, there will be some great surprises along the way and tons of great content in our huge hoard of stretch goals!įirst, there’s the core book, Iron Kingdoms: Requiem Campaign Setting. Built from the ground up to work with the current edition of the world’s oldest roleplaying game, Iron Kingdoms: Requiem has been adapted to 5e and is specifically built to explore the post-Oblivion Iron Kingdoms. On January 26 th, we will launch a Kickstarter for the brand new-edition of the Iron Kingdoms Roleplaying Game. Now the time is ripe for high adventure, and what better way to do that than using 5e! A lot has happened to the Iron Kingdoms over the last few years-they’ve experienced the reawakening of the grymkin, the infernal invasion, countless high-profile battles, and the mass exodus at Henge Hold.















Duteus witchfire trilogy